Minggu, 20 Maret 2011

3ds Max 2011



The subdivision levels on this mesh were turned right up, but there was no noticeable slowdown in performance

This annual release of 3ds Max 2011 builds on many of the features that were new in 3ds Max 2010 and adds a significant amount of new features.

3ds Max 2011 keeps the Graphite Ribbon in the UI, which still feels a tad intrusive, but introduces a compositing app, based on Toxik, and a node-based system in the material editor. Now Max users can enjoy a more non-linear and graphical way of interacting with their materials.

The contextual nature of the Graphite Ribbon works well, but the myriad of ways to access the same function via different toolbars feels like a bit of overkill. We’d like to see Autodesk settle on one user interface system and simply refine it over subsequent releases.

New node-based features

Now there are two options for material editing – the old material editor, Compact, and Slate, the new node-based system. This is a welcome feature that starts to bring 3ds Max in line with Maya. First impressions are that it’s slightly less sophisticated than Maya’s, and the window takes up a lot of space.

However, navigating materials feels more structured and immediately visible, and less a case of trawling through input checkboxes as with Compact. Seeing 3ds Max utilising a more schematic approach to material creation/management is long overdue and a step in the right direction.

Staying with the nodes theme, the new node-based compositor, Composite, uses a similar toolset as Toxik, as it was known when bundled with Maya. Composite incorporates all the usual keying, colour correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur and depth of field tools, as well as support for stereoscopic productions. Employing the .EXR format, it should be a powerful tool for those producing rendered animations.


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